Becoming an Immortal

Characters who have reached the 51st rank ("hero-rank") may petition
to become an immortal.

The job of immortal is not one embarked upon lightly. It requires
an enormous amount of patience, and having the sense of self to handle
long hours of thankless work and/or abuse from the people above and
below you.

This being said, these are the things we tend to look for in applicants:

-Creativity: Nothing is more important than the capacity to create
new ideas.

-Writing skill: This is the number one reason applicants are turned
away. We hold our area writers to very high standards. If you are
regularly teased for poor grammar or spelling, or consider yourself
an "average" writer (or worse), you will probably not be accepted.

-Commitment and time: Being an immortal takes time. Lots of time.
You must be ready to commit yourself to hours and hours of tedium
to write an area, and you must be willing to spend time on other
immortal tasks.

-Roleplaying: Your character should have demonstrated the ability
to not only play a fantasy role, but also to play one -well-.

-Knowledge of the World: Your character should have acquired a
certain level of understanding of the way the world works,
the classes do/do not balance, and what is/is not possible
with the class they've played to hero.

-Participation: We want to see characters who have gone out of
their way to contribute to the world that is Avendar. This
includes things such as being a part of quests, accomplishing
your own character's goals with respect to the world, and
overall being a part of the overreaching conflicts in the
world.


Now, as for the application process itself, after you have become a
hero, and you think you're ready, here's that you need to do.

Step I: Write an Application

Your application is a note you write to immortal. The note should
be out of character. When writing your application, try to answer
the following questions:

-Why do you want to be an immortal?
-What do you think you have to offer the imm staff here at Avendar?
-How long have you mudded? What sort of experiences do you have
elsewhere, either as an immortal or as a player?
-What's your vision of the future of Avendar? What would you like
to change, if you could, and how would you go about changing it?

Once you've answered these questions, you should include your
design for an area for Avendar. This is to be a general description,
around one or two pages in length. Briefly describe the area, any
relevant history, what can be found there, and any special features
an explorer may find. The more thought you put into this,
the more impressed we will be with your application in general.

Finally, you can insert whatever other things you feel are important
to your application. You can include things like signifigant
accomplishments, a history of your time here on Avendar, or the like.

Now, once you've done all this and sent it in a note to IMMORTAL,
wait for our decision.

If we like what we see, you'll go on to Step 2. If we don't like
what we see, we'll try to tell you what our problem with you or your
application was. Only in exceptional circumstances will you be
allowed to reapply with this character. If you didn't succeed,
try to remember that it takes a lot of time and experience, and
not everyone has the fanaticism or dedication it takes to run a MUD.

Step 2: The Interview

If we've found your application satisfactory, we'll arrange an
interview between you and the Implementors, along with what other
immortals have an interest in your case.

The interview is meant to be a final trial by fire of the soul of
the applicant. The interview will be out of character, but do
expect to defend any and everything about the role your character
has played. Expect questions about your ideas and opinions, as
well as questions about your proposed areas.

If you survive the interview with your soul intact, you will
then become an immortal.

If you do not survive the interview, the discarded husk of your ego
will be returned to the real world, where you will gibber the
Truths of Elder Things madly until the end of your days.

Good Luck!

The FAQ answers basic questions about the game and gives tips for play.

The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.

You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).

Helpfile to look up:

Here's a list of general topics to get you started (type your choice into the box):

  • getting started - The basics of Avendar and MUDding in general.
  • information - How to get info on yourself and your surroundings.
  • moving around - How to move around in the world of Avendar.
  • interaction - How to interact with objects and items in Avendar.
  • communication - How to communicate with others in Avendar.
  • grouping - How to group together with others in Avendar.
  • combat - How to engage (and survive!) combat in Avendar.

Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.

Avendar content copyright © 1998-2013 the Avendar Development Staff.