The laws are as follows. These laws apply to any region which has been
designated by the Guardians, and will be enforced mercilessly. Any who
break the law will be marked for a Reward. They will then be hunted by
the Guardians, and by many of the land, for the god Iandir will reward
their killer. For more information about rewards and those who may
receive them, read the scroll entitled "help reward."
Areas designated as law-observant are as follows: Var Bandor, Krilin
Fortress, Earendam, the Earendam Library, Merchant Headquarters, Gaald,
the Patrician's Palace, and the Hall of Law.
1. Any person who attacks another person in a law-observant area will be
marked for a reward. Members of the Guardians may attack one who has
been marked at any time, for it is their calling to punish the
law-breakers. Guardians may choose to deputize non-chaotic people, who
are then temporarily allowed to attack criminals in law-observant areas.
These are the only exceptions.
2. Any person who steals or attempts to steal from another within a law-
observant area will be marked for a reward. The following offenses will
be considered theft: Taking items from another person's corpse without
the owner's consent, taking items from the corpse of a recently-slain
criminal, stealing items from another person's pet or mercenary or the
corpse thereof, and the actual act of stealing an item from another
person's possession. Members of the Guardians of Law, or deputies operating
under the instructions of a member of the Guardians of Law may at times take
items from a person's corpse in the line of duty. This includes holding
items to prevent theft and confiscating items to punish an offender.
3. Any person who attacks a guildguard or the guard of one of the three
Guardian offices within a law-observant area will be marked for a reward.
Guardians of Law may attack guildguards in pursuit of criminals.
4. Any non-Guardian who enters the Hall of Law will be marked for a reward.
5. Any person who recklessly uses a deadly skill within a law-observant
area will be marked for a reward. A deadly skill will be defined as a
skill or spell that can cause bodily damage to a person. Reckless use will
be defined as use that has the potential to affect bystanders (ie, area-
affect spells). Included are skills that make an area dangerous to
travel, such as Wall of Fire or traps. Exception: Alchemists who brew
dangerous substances within their guild are not in violation of this law.
6. Any person who aids a marked person within a law-observant area will also
be marked for a reward. This includes supplying the marked person with potions,
scrolls, healing, refreshment, food, water, weapons, armor, and other
means of aid. Those who choose a marked person as a travelling companion
are advised to be very cautious, lest they run afoul of the law.
The FAQ answers basic questions about the game and gives tips for play.
The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.
You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).
Here's a list of general topics to get you started (type your choice into the box):
- getting started - The basics of Avendar and MUDding in general.
- information - How to get info on yourself and your surroundings.
- moving around - How to move around in the world of Avendar.
- interaction - How to interact with objects and items in Avendar.
- communication - How to communicate with others in Avendar.
- grouping - How to group together with others in Avendar.
- combat - How to engage (and survive!) combat in Avendar.
Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.